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Use the following links to view the official Tiebreaker Rules for each CharityMania fundraiser. Please note, every organization that conducts a
CharityMania fundraiser reserves the right to modify the Tiebreaker Rules for their specific fundraiser.
Contact the organization that provided you with the game card if you have any questions.
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| FootballMania Tiebreaker – Total Yards Gained |
A game card's score (or value) is equal to the total number of points scored by the 3 teams on the game card
that week. If two or more game cards have the same score, then the ‘total yards gained’ (sometimes listed
as ‘total net yards’) by the teams on the game card is used as the primary tiebreaker to determine the winner.
The more total yards gained by the teams on the game card, the higher the game card's value. Please note
that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are
better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker,
then ‘total passing yards’ is used as a secondary tiebreaker.
A tiebreaker example
Let's say that a game card has San Diego, Denver, and Seattle. Those 3 teams score a total of 95 points and
gain a total of 1204 yards of offense. Another game card has Green Bay, Chicago, and Tampa Bay. Those teams also
score a total of 95 points but only gain a total of 1155 yards of offense. Both game cards have the same point total
but the first game card would win the tiebreaker for highest scoring game card because its teams gained more total yards.
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| HoopsMania Tiebreaker – total combined free throws made |
A game card’s score (or value) is equal to the total combined number of points scored by the teams on the game card. In the event two
game cards have scored the same number of points, then total combined free throws made will be used as the primary tiebreaker.
The more total combined free throws made, the higher the score. If two Team Combinations are still tied after the primary tiebreaker,
then total combined rebounds is used as the secondary tiebreaker.
A tiebreaker example
Let’s say that the eight teams on a game card score a combined total of 1500 points and make a total of
400 free throws. Another game card (with a different set of 8 teams) also has a combined total of 1500 points,
but makes only a total of 350 free throws. Both game cards have the same points scored, but the first game card would win the tiebreaker
for highest scoring game card because its teams had more total free throws made.
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| BaseballMania Tiebreaker – Total Hits |
A game card's score (or value) is equal to the total number of runs scored by the 3 teams on the
game card that week. When two or more game cards have a tie score, then the number of hits by
the teams on the game cards is used as the primary tiebreaker to determine the winner.
The more total hits by the teams on the game card, the higher the game card’s value.
Please note that higher tiebreaker values are better for the ‘High Score Winners’ and
lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are
still tied after the primary tiebreaker, then the total strikeouts recorded by the
teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’
pitchers strike out, the higher the tiebreaker value.
A tiebreaker example
Let's say that a game card has New York, Chicago, and Boston. Those 3 teams scored a combined total
of 50 runs and had 146 total hits. Another game card has Los Angeles, San Francisco, and Seattle.
Those teams also scored a combined total of 50 runs, but only had 135 total hits. Both game cards
have the same runs scored but the first game card would win the tiebreaker for highest scoring game
card because its teams had more total hits.
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| RacingMania Tiebreaker – Average Pole Position |
A game card's score (or value) is equal to the total number of points scored by the 3 teams or drivers on the game card that week.
If two or more game cards have the same score, then the average pole position of the 3 drivers is used as a tiebreaker
to determine the winner (we add up the pole position numbers for the three drivers and divide by 3). The better the
average pole position, the higher the game card’s value. Please note that the better pole position values are better
for the ‘High Score Winners’ and worse pole position values are better for the ‘Low Score Winners’.
A tiebreaker example
Let's say that a game card has the drivers Gordon, Biffle, and Busch. Those 3 drives score a total of 515 points and have an average pole
position of 5.7. Another game card has the drivers Mears, Martin, and Stewart. Those drivers
also score a total of 515 points but only have an average pole position of 7.3. Both game
cards have the same point total but the first game card would win the tiebreaker for highest
scoring game card because its drivers had the better average pole position.
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| GolfMania Tiebreaker – Weighted Score |
A game card's score (or value) is equal to the total number of combined strokes by the 5 golfers on the game
card in a contest (i.e. one of the majors written on the GolfMania game card). In the event two game cards
have the same total score in a contest, then the GolfMania “Weighted Score” is used as a tiebreaker.
To determine the tiebreaker Weighted Score, take your golfers’ scores in round one and multiply them by 1;
take the scores in round two and multiply them by 2; take the scores in round three and multiply by 4;
and take the scores in round four and multiply them by 8. Add up all these Weighted Scores to get the
tiebreaker total Weighted Score. Please note that lower Weighted Scores are better for the ‘Best Score Winners’
and higher Weighted Scores are better for the better for the ‘Worst Score Winners’.
A tiebreaker example
Let's say that in the US Open a game card has Woods, Els, Stricker, Cink, and Goosen and
they have the following combined scores by round: 355, 353, 346, 349… for a total combined
score of 1403. In the same contest another game card has Mickelson, Harrington, Garcia,
Ogilvy, and Furyk and they have the following combined scores by round: 351, 349, 355, 348…
for a total combined score of 1403. Both these game cards have the same combined scores so
we need to use the Weighted Scores as a tiebreaker:
The first game card's Weighted Score is equal to (355 x 1) + (353 x 2) + (346 x 4) + (349 x 8) for a total Weighted Score of 5237.
The second game card's Weighted Score is equal to (351 x 1) + (349 x 2) + (355 x 4) + (348 x 8) for a total Weighted Score of 5253.
Based on these values the first game card would win the tiebreaker for best scoring game card because it has a better Weighted Score.
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| HockeyMania Tiebreaker – Total Shots on Goal |
A game card's score (or value) is equal to the total number of goals scored by the 3 teams on
the game card that week. If two or more game cards have the same number of goals scored, then the number
of shots on goal by the teams on the game card is used as a tiebreaker to determine the winner.
The more shots on goal by the teams, the higher the game card’s value. Please note that higher tiebreaker values are
better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’.
A tiebreaker example
Let's say that a game card has Edmonton, Chicago, and San Jose. Those 3 teams scored a combined total of 23 goals
and had 62 total shots on goal. Another game card has Los Angeles, Calgary, and New York. Those teams also scored a
combined total of 23 goals, but only had 57 total shots on goal. Both game cards have the same goals scored but the
first game card would win the tiebreaker for highest scoring game card because its teams had more total shots on goal.
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